Participating Institutions

Co-organized by The Academy of Arts & Design of Tsinghua University (Beijing) and Parsons the New School for Design (New York).

Pervasive Computing Lab, Tsinghua University( CN)

Institute of Neural Engineering Tsinghua University (CN)

The Institute of Neural Engineering, established in 2004, is part of the Institutes of Biomedicine and also in the Department of Biomedical Engineering, School of Medicine, Tsinghua University.

Neural Engineering is an area of research at the interface between neuroscience and engineering. The mission of the institute is to establish an interdisciplinary technical platform for neuroscience research and to provide novel solutions for clinical diagnosis and treatment in neurology.

The main research areas of the institute are brain-computer Interface, functional brain imaging, neural information decoding, etc.

MIT Media Lab | MIT Center for Future Civic Media (US)

The MIT Media Lab applies an unorthodox research approach to envision the impact of emerging technologies on everyday life—technologies that promise to fundamentally transform our most basic notions of human capabilities. Unconstrained by traditional disciplines, Lab designers, engineers, artists, and scientists work atelier-style in close to 30 research groups conducting more than 400 projects that range from neuroengineering, to how children learn, to developing the city car of the future. Lab researchers foster a unique culture of learning by doing, developing technologies that empower people of all ages, from all walks of life, in all societies, to design and invent new possibilities for themselves and their communities.

The Center for Future Civic Media supports research at MIT to innovate civic media tools and practices and test them in communities. Bridging two established programs at MIT—one known for inventing alternate technical futures, the other for identifying the cultural and social potential of media change—the Center for Future Civic Media is a joint effort between the MIT Media Lab and the MIT Comparative Media Studies Program. It is made possible by a four-year grant from the Knight Foundation.

MIT Program in Art, Culture and Technology (US)

The merger of the MIT Visual Arts Program with the Center for Advanced Visual Studies unites two entities long allied in approach, philosophy and purpose and creates the potential for the MIT Program in Art, Culture and Technology (ACT) to become a leading international center for research, education, and practical exploration in art, science, and technology.

MIT Program in Art, Culture and Technology operates as a critical production- and education-based laboratory focusing on artistic research, advanced visual studies, and transdisciplinary collaboration within the context of MIT’s technological community. The program considers artistic practice to be knowledge production. The emphasis is on how cultural and artistic practices critically engage science and technology and envision their transformation. ACT curriculum includes courses in “Production of Space,” “Interrogative Design,” “Networked Cultures,” and “Contemporary Curatorial Practice,” among others.

ACT Faculty are world-renowned with active, international careers and a strong interest in cross-disciplinary debate, research, and modes of production.

ACT research fellows and affiliates engage with students and faculty on long term thematic research clusters in the field of art, culture and technology, such as “Interrogative Design Group.” “Mobile act lab,” “Artistic research and transdisciplinary collaboration,” and “Future of Body/Multiple Senses” to name a few

ACT hosts a weekly lecture series of artists, urbanists, and scholars from a broad range of disciplines.

Ars Electronica | Future Lab (AT)

Since its very inception, Ars Electronica’s focus has been on the tension and interplay at the nexus of art, technology and society. Formulating and implementing the future manifestations of this interaction is the chosen mission of the Ars Electronica Futurelab.

V2_Lab (NL)

V2_Lab is a place for artistic research and development (aRt&D). V2_Lab develops generic technical solutions that are relevant to the fields of art and culture. The results are published and made available under open-source licenses whenever possible. In V2_ projects, artists, technicians and scientists work together to develop technology for specific artworks. Additionally, V2_Lab offers technical and productional support to artists working with new technologies. An artist-in-residence program is one means of achieving this.

Media Lab Prado Madrid (SP)

Medialab-Prado is a program of the Department of Arts of the City Council of Madrid, aimed at the production, research, and dissemination of digital culture and of the area where art, science, technology, and society intersect.

Many workshops for the production of projects, conferences, seminars, encounters, project exhibition, concerts, presentations, etc. take place in its versatile space. All activities are free and open to the general public.

The Hexagram Institute (CA)

The Hexagram Institute is the largest arts and design based new media lab in Canada and is recognized internationally as the Canadian pole for interdisciplinary research in new media art, design, and interactive performance and technologies.

Established in 2001 to provide state-of-the-art equipment, resources and management infrastructure to new media art and design researchers principally at Concordia University and the Université du Québec à Montréal (UQÀM), the Institute now includes researchers from the Université de Montréal and McGill University.

More than 80 researchers are currently members of Hexagram and over 400 graduate students have used the resources in their research projects.

Media x Design Laboratory EFPL (CH)

The Media x Design Laboratory is an interdisciplinary research laboratory that examines the effects of digitalization on architecture and contemporary cities. Located between the School of Architecture, Civil and Environmental Engineering (ENAC), and the School of Computer and Communication Science (I&C) of the Swiss Federal Institute of Technology in Lausanne(EPFL or ETH), its objectives are the development of data-driven, digital design processes, and the study and invention of new (physical and virtual) architectures for a world where digital technologies have become pervasive.

Eyebeam | Center for Art and Technology (US)

Eyebeam is the leading not-for-profit art and technology center in the United States.

Founded in 1996 and incorporated in 1997, Eyebeam was conceived as a non-profit art and technology center dedicated to exposing broad and diverse audiences to new technologies and media arts, while simultaneously establishing and demonstrating new media as a significant genre of cultural production.

Since then, Eyebeam has supported more than 130 fellowships and residencies for artists and creative technologists; we’ve run an active education program for youth, artists’ professional development and community outreach; and have mounted an extensive series of public programs, over recent years approximately 4 exhibitions and 40 workshops, performances and events annually.

ZKM | Center for Art and Media Technology (DE)

As a cultural institution, the Center for Art and Media (ZKM) in Karlsruhe holds a unique position in the world. It responds to the rapid developments in information technology and today’s changing social structures. Its work combines production and research, exhibitions and events, coordination and documentation.

For the development of interdisciplinary projects and promotion of international collaborations, the Center for Art and Media has manifold resources at its disposal: the Museum of Contemporary Art, the Media Museum, the Institute for Visual Media, the Institute for Music and Acoustics and the Institute for Media, Education, and Economics.

Blast Theory (UK)

Blast Theory is renowned internationally as one of the most adventurous artists’ groups using interactive media, creating groundbreaking new forms of performance and interactive art that mixes audiences across the internet, live performance and digital broadcasting. Led by Matt Adams, Ju Row Farr and Nick Tandavanitj, the group’s work explores interactivity and the social and political aspects of technology. It confronts a media saturated world in which popular culture rules, using performance, installation, video, mobile and online technologies to ask questions about the ideologies present in the information that envelops us.

SymbioticA(AU)

SymbioticA, The Centre of Excellence in Biological Arts, is uniquely situated to allow hands-on Artistic research with the life sciences .Based at The School of Anatomy & Human Biology, The University of Western Australia, SymbioticA is the world’s first artistic research facility within a biological science department. The focus on experiential engagement with life led SymbioticA to develop programs that would allow artists and designers access to labs and techniques usually reserved only to scientists and engineers. These programs include residencies, workshops, academic courses and public engagement through exhibitions and forums.  Projects researched at SymbioticA range from the molecular to the ecosystem and anything in between.
SymbioticA sets out to provide a situation where interdisciplinary research and other knowledge and concept generating activities can take place.  It provides an opportunity for researchers to pursue curiosity-based explorations free of the demands and constraints associated with the current culture of scientific research while still complying with regulations.  SymbioticA also offers a new means of artistic inquiry, one in which artists actively use the tools and technologies of science, not just to comment about them, but also to explore their possibilities.
SymbioticA won the inaugural Golden Nica in Hybrid Arts at Prix Ars Electronica.

Synthetic Aesthetics, Stanford University & The University of Edinburgh (USA / UK)

Synthetic Aesthetics aims to bring creative practitioners and those who are expert at studying, analysing and designing the synthetic/natural interface together with the existing synthetic biology community to help with the work of designing, understanding and building the living world. We will organize 12 embedded residencies, during which artists and designers will spend time in bioengineering laboratories, and scientists and engineers in artistic and design studios and workspaces. It is our intention that balanced exchanges will foster exciting and productive work.

IERC, Nanyang Technological University

The Interaction and Entertainment Research Centre is a University Level
Research Centre of the Nanyang Technological University. IERC is a new
centre dedicated to creative cross-disiplinary collaborations between
various university departments, as well as with government and industry
partners.

Areas of focus – interactive fine art, tangible and hybrid media,
entertainment robotics, augmented reality, animation, games,
education/training, simulation.

Medialab-Prado Madrid

Medialab-Prado is a program of the Department of Arts of the City Council of Madrid, aimed at the production, research, and dissemination of digital culture and of the area where art, science, technology, and society intersect.

Many workshops for the production of projects, conferences, seminars, encounters, project exhibition, concerts, presentations, etc. take place in its versatile space. All activities are free and open to the general public.

Our primary objective is to create a structure where both research and production are processes permeable to user participation. To that end, Medialab-Prado offers a permanent information, reception, and meeting space attended by cultural mediators, andopen calls for the presentation of proposals and participation in the collaborative development of projects.

There are five ongoing lines of research at Medialab Prado, hosting regular activities and workshops:

Interactivos?: creative uses of electronics and programming

Inclusiva.net: research and reflections on the network culture

Visualizar: data visualization tools and strategies

Laboratorio del Procomún: trans-disciplinary discussion on the Common

AVLAB: audio-visual and sound creation

Page last updated on February 22, 2013 at 3:25 pm